Former Mediatonic developer Helen Burnill has announced Cult Games, a developer-driven publishing partner that will represent game studios looking to gain an edge in the market.
This information was announced by Burnill via GamesIndustry. If you’re interested in the state of the video game industry, you can check out our other articles here.
Get acquainted with Cult Games
Former Mediatonic developer Helen Burnill has announced Cult Games, a developer-driven publishing partner that will represent game studios looking to gain an edge in the market.
As Mediatonic’s former vice president of business development and marketing, Burnill has been credited with creating a number of commercial success stories.
Cult Games will allow video game studios to work with a carefully assembled team of industry experts who are passionate about every step of the game launch journey but also understand each game studio’s desire to stay in control and oversee the way.
Cult is a project that is our life’s passion. We want to work on a game we love, with a team we can’t wait to spend time with, and put everything we have into making their game a success.
There’s a lot of talk about ‘putting developers first’ in the gaming industry and we couldn’t agree more. We are about mutual love and respect. Respect for each other, respect for the players, respect for people who are passionate about the same things as us.
We are a super ambitious indie label for super ambitious indie developers. We’re here to innovate and connect players and creators around the gaming experiences they love. Call it a label, call it a publisher, we call it a collective. We want to get everyone on board, including the players, and that’s why we’re called Cult.
Helen Burnill, Founder of Cult Games
In their press release announcement, Cult Games is currently working with Brightrock Games on their latest game, Galacticare. In addition, they are also working with “super indie teams” such as Witch Beam who are working on a game that will be announced soon.
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